![]() Also, all blood was removed from the game (although apparently there’s a beta floating around with the blood intact!), all the voices were changed from German to English (boo!) and all the dogs were replaced by giant mutant rats.įrom a gameplay perspective, there are less levels than the PC version’s 60, and the game is really turned on its head–the “Noctural Missions,” the last three episodes focusing on enemies with hand-held nuclear weapons, are essentially gone, and the bosses that once lived in them are replaced with bosses from the PC’s followup/prequel, Spear Of Destiny–Trans Grosse, the Ubermutant, and the Death Knight. As Wolfenstein 3D is a game about killing Nazis, Nintendo thought it’d be perfectly appropriate to remove all references to Swastikas and Iron Crosses, and Hitler has been replaced by a guy named The Staatmeister. The worst part of this port, though, is that it was a victim of Nintendo’s legendary censorship policies. The HUD and gun sprites are all redrawn, however, and look a lot worse. For one thing, it’s very poor graphically in comparison to its DOS/PC brother–the walls are only 32x32 textures instead of the PC’s glorious (in comparison) 64圆4, although the enemies and objects are the same resolution as the PC version. ![]() The SNES port of Wolfenstein 3D is pretty universally disliked. My only wish is that those beautiful 128x128 sprites had full rotations I’d love to port them to PC Doom! This isn’t a bad port! In fact, in a lot of ways, it kind of looks better and more fun than the original. This, combined with all the new sounds, really gives the game a lot more menacing feel than the original PC version, which feels kind of campy here and there. It also featured new music composed by Interplay’s music guy. Like the SNES version, all enemies now constantly face forward, but all sprites (and wall tiles!) have been redrawn in 128x128, probably because tech had advanced quite a bit in the two years between Wolfenstein’s original PC release and this.Īlso, all the enemy dialogue was rerecorded and rewritten to be authentic German phrases spoken by Germans–other versions featured broken German spoken and recorded by id team members. Schabbs, Adolf Hitler, Trans Grosse, Death Knight and finally a Death Knight alongside a Trans Grosse. There was also a “Third Encounter,” which is apparently all 60 levels from the PC version, although with changes in the bosses–apparently the order is Hans Grosse, Dr. “The First Encounter” is just a three-level shareware demo for the much longer “Second Encounter,” which is an identical level set to the SNES and other ports. ![]() The MAC version was apparently released with different “encounters,” or mission packs, but they aren’t really named too well. One thing I forgot to mention about in my SNES version post is that it also added two new weapons–the flamethrower and the rocket launcher. It’s got the new HUD and weapon sprites, after all. You know what? I’m willing to take back what I said–maybe the Mac version is the originator for the new maps and strange changes the SNES version received. ![]()
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